Roland VS8F-3 Bedienungshandbuch Seite 26

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Effect Algorithm
Stereo Reverb
This models the reflections and reverberation of a hall or room, as well as its spatial character. Since both input and output are stereo,
you can add reverberation without impairing the stereo image created by panning the input source.
COMP (Compressor)
If the input volume exceeds the specified threshold, this will compress the dynamic range of the output signal.
(*1) Auto Gain automatically adjusts the output level according to the settings of the Threshold (THRE) and Ratio (RATIO) parameters.
However, if the parameter of Attack Time (ATK) is set long, this cannot compress a peaky input and may cause distortion. For this
reason, a margin of -6 dB is provided. Adjust the LEVEL as required.
(*2) If you’ve set the TYPE parameter to TUBE1~TUBE4, the only setting available for the ATK parameter will be 1.0~800.0 ms, and the
SOFT KNEE parameter is set to ON.
Parameter (full name)
Setting Function
Sw (Switch)
OFF, ON Turns the compressor on or off.
TYPE
SOLID, TUBE1 ~TUBE4
(*2)
SOLID: A compressor using solid-state circuitry, with linear response
TUBE 1: A compressor using vacuum tube circuitry. Generates light, even-order harmonics
TUBE 2: A compressor using vacuum tube circuitry. Generates deep, even-order harmonics
TUBE 3: A compressor using vacuum tube circuitry. Generates light, odd-order harmonics
TUBE 4: A compressor using vacuum tube circuitry. Generates deep, odd-order harmonics
THRE (Threshold) -24.0~0.0 dB Sets the level at which the compressor starts taking effect.
RATIO 1:1.00~1:16.0, 1:
Sets the compression ratio applied when threshold level (THRE) is exceeded.
ATK (Attack) 0.0~800.0 ms (*2)
Sets the time from when the input level exceeds the threshold level to when the effect begins
to be applied.
REL (Release) 50~8000 ms
Sets the time from when the input level drops below the threshold level (THRE) to when the
effect ceases to apply be applied.
SOFT KNEE OFF, ON (*2)
Softens the change in output level at the region of the input threshold (THRE) level
Off: Level will change immediately before and after the threshold (THRE)
On: Level will change over a curve in the region of the threshold (THRE)
A-GAIN (Auto Gain) OFF, ON Automatically compensates for the decrease in output volume caused by compression (*1)
LEVEL -24.0~24.0 dB Sets the volume of the compressor sound.
Input L
Input R
Output L
Output R
Compressor Expander
Stereo
Reverb
Sound types
Sounds around us can be analyzed and categorized into three types: direct sounds, early reflections
and reverberation. A direct sound is the sound that reaches the listener directly from the source. An
early reflection is the sound that has rebounded from the wall once, twice or several times. A
reverberation is the sound we hear after sound reflections are repeated many times.
Relationship between sound and time
Reflected sounds reach the listener in the following sequence. The pre-delay is the time
from when the direct sound is heard until the reverb is heard. The reverb time is the time
over which the reverb decays to silence.
Reverb sound quality
The sound quality of a reverb is affected by materials of the walls and other members from
which the sound is reflected. This is because the degree of attenuation in the High and Low frequency bands varies. HF-Damp Gain
and LF-Damp Gain are provided so that you can adjust such attenuation degrees. The smaller the value becomes, the steeper the
degree of attenuation of the reverberation becomes in the High and Low frequency bands.
In addition, in order to obtain softer reverberation, make the frequency lower by using HF-Damp Frequency. In order to obtain
harder reverberation, make the frequency higher by using the LF-Damp Frequency parameter.
Sound
source
Listener
Direct sound
Early reflections
Later
reverberation
Level
Direct sound
Time
Pre Delay
Reverb Time
Later reverberation
Early reflections
VS8F-3_e.book 26 ページ 2004年3月31日 水曜日 午後4時38分
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